The modern technology has taken the educational standards to a different level. With every thing done
online, education hasn’t been an exception to this. Artificial intelligence (AI) is the new method of
learning.
Gamification has been a trending way that has been introduced to education.
First of all let’s know, what is gamification?
Gamification is the introduction of games to non-game activities such as marketing, health, education
etc.
What is it used for?
It’s main motive is to creatively engage, collaborate, and interact with customers or the target
audience. The participants engage and receive feedbacks and rewards. It motivates the behaviour
change in people and enhances the way they think.
Questions may arise such as, how can gamification contribute to education? Is it truly beneficial? How
will it benefit learners? And so on…
Let us answer all your questions.
Gamification increases engagement of anyone in anything.. The students find it creative and engaging
that may not be found in an monotonous lecture which rather bores the students. The old school style
of teaching has been outdated and replaced with these interactive classes where not only the teacher
plays the role but also the students engage by active discussions, asking doubts and answering
questions. It can be a quiz section or a group discussion. Rewards include points, badges and a
leaderboard can increase competitive spirit in them.
Gamification’s value in education –
Including gamification in education not only improves the engaging of the students but also gives an
insight on how the student is approaching on the topic. And gives a clear view of his or her notion. By
including quizzes on his performance, for example asking the student to rate his studies or asking him to
mark himself, say out of 10, for a certain subject can let the teacher know the potentials and also the
weaknesses of the students and where he lacks confidence in. In which subject he needs improvement
and where he need to emphasize more attention.
It enables self learning in students. They tend to try out the questions and answers in the quiz form and
if mistaken trying again help them to revise it thoroughly, and repeatedly. They don’t get embarrassed
even when they do some mistakes. Cause there is no one to judge them there. And thus, it makes them
more comfortable and confident in the target subject.
Children love games and we notice them playing those games very attentively that they can’t even hear
what you say or what’s going on around the. So, if this is adapted into education then this can be a great
way in making learning better and make them more attentive towards studies.
The instant feedback mechanism help them grow in every way. If they did good, then the positive
feedback adds to their confidence and if they did some mistake and attempted wrong answer, the

feedback mechanism help them rectify their mistake instantly which makes them memorize it and they
try not to repeat it again. This is a great positive approach towards learning.
Including simulations in learning by creating an engaging and creative story helps them learn the real
life application of the topic taught. This makes their learning grow to a different level in a great extent
not just limited to a pen and paper.
Don’t just limit gamification in studies inside the classroom. Try taking the gamification outside the
classroom. Like parents can use it to break the child’s homework to different levels just as in a game and
keep a specific reward for each level they solve. The levels can also be designed as beginner,
intermediate and pro levels, rewarding them with their favourite chocolate. Or you can note down their
points for a week and assign different rewards according to the point. For example if they get below 30
out of 100 then no rewards , if they get 50 out of 100 then you reward them with taking them to their
favourite place or anything like that and if they score full then they can ask whatever they want from
options you give.
This really helps them to create an interest in studies and not see it as a boring routine as often other
students do.
Gamification is really a great approach in education and eLearning makes it even more interesting and
creative.
Hope this article gave you a clear view on “gamification in education”.
Thank you.